01.26 - 04.26

01.26 - 04.26

ROBLOX

ROBLOX

UI Design | Gaming Industry | Mobile/ Desktop Dashboard

UI Design | Gaming Industry | Mobile/ Desktop Dashboard

Veltix Logo
Veltix Logo
Knot logo
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Nuvio Logo
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Introduction

Introduction

Introduction

New forms of Connection and Entertainment.

New forms of Connection and Entertainment.

New forms of Connection and Entertainment.

Client

Client

Client

Roblox is a global platform with 100M+ daily active users where players explore, socialize, and create immersive experiences built by a community of independent developers. As a fast-growing, identity-driven platform, Roblox is looking for the future of gaming platforms.

Roblox is a global platform with 100M+ daily active users where players explore, socialize, and create immersive experiences built by a community of independent developers. As a fast-growing, identity-driven platform, Roblox is looking for the future of gaming platforms.

Roblox is a global platform with 100M+ daily active users where players explore, socialize, and create immersive experiences built by a community of independent developers. As a fast-growing, identity-driven platform, Roblox is looking for the future of gaming platforms.

My Role

My Role

My Role

Product Designer: Conducted user research to uncover gaps in the gaming platform industry, defining design criteria that shaped the design of core features and product strategy.

Product Designer: Conducted user research to uncover gaps in the gaming platform industry, defining design criteria that shaped the design of core features and product strategy.

Product Designer: Conducted user research to uncover gaps in the gaming platform industry, defining design criteria that shaped the design of core features and product strategy.

Impact

Impact

Impact

The hub is projected to reduce early drop-off by 20%, tracked through the percentage of new non-gamer users still active (in line with Roblox's D1/D7 and first-session retention benchmarks). It also drove a projected 12% increase in satisfaction, as the solution provided a more relevant entry point into the platform than a gameplay-first experience could offer.

The hub is projected to reduce early drop-off by 20%, tracked through the percentage of new non-gamer users still active (in line with Roblox's D1/D7 and first-session retention benchmarks). It also drove a projected 12% increase in satisfaction, as the solution provided a more relevant entry point into the platform than a gameplay-first experience could offer.

The hub is projected to reduce early drop-off by 20%, tracked through the percentage of new non-gamer users still active (in line with Roblox's D1/D7 and first-session retention benchmarks). It also drove a projected 12% increase in satisfaction, as the solution provided a more relevant entry point into the platform than a gameplay-first experience could offer.

Peak into the solution

Peak into the solution

Introduction

Introduction

Introduction

The Brief

The Brief

The Brief



Explore how future technologies and cultural trends could expand platform into new forms of connection and entertainment.



Explore how future technologies and cultural trends could expand platform into new forms of connection and entertainment.



Explore how future technologies and cultural trends could expand platform into new forms of connection and entertainment.

Objective

Objective

Objective

Ensure users feel seen, secure, and continually inspired through a digital experience that supports individual growth and interpersonal connection.

Ensure users feel seen, secure, and continually inspired through a digital experience that supports individual growth and interpersonal connection.

Ensure users feel seen, secure, and continually inspired through a digital experience that supports individual growth and interpersonal connection.

What Users Need?

What Users Need?

Users expect platforms to support connection, identity, and meaningful interaction.

Users expect platforms to support connection, identity, and meaningful interaction.

What Creators Need?

What Creators Need?

Creators rely on platforms to support growth, creativity, and community.

Creators rely on platforms to support growth, creativity, and community.

What Platforms Need?

What Platforms Need?

Platforms must balance connection, creativity, and safety to support both users and creators.

Platforms must balance connection, creativity, and safety to support both users and creators.

Primary Research

Primary Research

Primary Research

Research Insights

Research Insights

Research Insights



Survey divided into 1. Games, 2. Non Gamers, both of which gave very different outlooking to the growth of the platform. Th orginial brief was to expand the user base to a wide variety of audience and this survey helped pin point that out.



Survey divided into 1. Games, 2. Non Gamers, both of which gave very different outlooking to the growth of the platform. Th orginial brief was to expand the user base to a wide variety of audience and this survey helped pin point that out.



Survey divided into 1. Games, 2. Non Gamers, both of which gave very different outlooking to the growth of the platform. Th orginial brief was to expand the user base to a wide variety of audience and this survey helped pin point that out.

250+

250+

250+

Survey responses.

Survey responses.

30+

30+

30+

Interview Participants

Interview Participants

Age Demographic split

Age Demographic split

Who has the responsibility for Safety Moderation?

Who has the responsibility for Safety Moderation?

Company

Company

Company

Creator

Creator

Creator

User

User

User


KEY INSIGHT


Users expect platforms to evolve with them, staying trend-relevant, while delivering personal growth, creative connection without judgment, strong moderation, and clear monetization paths (especially through video).


KEY INSIGHT


Users expect platforms to evolve with them, staying trend-relevant, while delivering personal growth, creative connection without judgment, strong moderation, and clear monetization paths (especially through video).

Reducing Churn

Reducing Churn

Reducing Churn

Outgrowing platform, social influences are main reasons for platform abandonment.

Outgrowing platform, social influences are main reasons for platform abandonment.

Outgrowing platform, social influences are main reasons for platform abandonment.

Monetization

Monetization

Monetization

A need for users to be able to have a clear monetization path.

A need for users to be able to have a clear monetization path.

A need for users to be able to have a clear monetization path.

Learning

Learning

Learning

Gaming platforms with real-life application of learned skills was desired.

Gaming platforms with real-life application of learned skills was desired.

Gaming platforms with real-life application of learned skills was desired.

A cultural hub

A cultural hub

A cultural hub

UGC platforms can serve as a bridge between the digital and real world.

UGC platforms can serve as a bridge between the digital and real world.

UGC platforms can serve as a bridge between the digital and real world.

Design

Design

Design

Concept - The Hub

Concept - The Hub

Concept - The Hub

A fully customizable hub where users

A fully customizable hub where users

A fully customizable hub where users

shape their own digital identity in a single

shape their own digital identity in a single

shape their own digital identity in a single

space that grows with them personally

space that grows with them personally

space that grows with them personally

and professionally.

and professionally.

and professionally.

Prioritize personal relevance when expanding on features and adapting with users, rather than growing for growth’s sake.

Prioritize personal relevance when expanding on features and adapting with users, rather than growing for growth’s sake.

Safety should be built into the infrastructure of the design to prevent negative experiences before they happen. Let users curate their own safe spaces.

Safety should be built into the infrastructure of the design to prevent negative experiences before they happen. Let users curate their own safe spaces.

Implement growth pathways for creators in the system itself, instead of an individual feature that pushes that responsibility onto the creators themselves.

Implement growth pathways for creators in the system itself, instead of an individual feature that pushes that responsibility onto the creators themselves.

Designed features should tie back to potential for real-world meaning and growth, building skills and a sense of belonging that can exist long-term.

Designed features should tie back to potential for real-world meaning and growth, building skills and a sense of belonging that can exist long-term.

Click through the hub

Click through the hub

Click through the hub

Central

Hub

Marketplace

Explore

Event Space

Games

Social

Library

Central

Hub

Marketplace

Explore

Event Space

Games

Social

Library

Central

Hub

Marketplace

Explore

Event Space

Games

Social

Library

Branding

Branding

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Mobile / Desktop Navigation

Mobile / Desktop Navigation

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Designed navigation for the platform to create a cohesive brand experience that guides users seamlessly from gaming to learning to monetization.

Central Hub

Central Hub

Central Hub

Maximum Customization

Maximum Customization

Maximum Customization

This central hub instead of a regular home page will be a place where users can explore and engage with different aspects of the platform. This increased user engagement in the form of customization and personalization helps reduce the churn rate mainly for first time users.

This central hub instead of a regular home page will be a place where users can explore and engage with different aspects of the platform. This increased user engagement in the form of customization and personalization helps reduce the churn rate mainly for first time users.

This central hub instead of a regular home page will be a place where users can explore and engage with different aspects of the platform. This increased user engagement in the form of customization and personalization helps reduce the churn rate mainly for first time users.

Personalized Content Feed

Personalized Content Feed

Personalized Content Feed

Flow of potential user interests through posts, videos, art, streams, etc. There is a need to 'Explore' by Category

Flow of potential user interests through posts, videos, art, streams, etc. There is a need to 'Explore' by Category

Flow of potential user interests through posts, videos, art, streams, etc. There is a need to 'Explore' by Category

60%

60%

60%

of survey participants say current trends have an influence on what they engage with.

of survey participants say current trends have an influence on what they engage with.

of survey participants say current trends have an influence on what they engage with.

“I think naturally seeing more motivates you to continue.”

“I think naturally seeing more motivates you to continue.”

“I think naturally seeing more motivates you to continue.”

Different environments for different users specifically exploring VR, and immersive experiences.

Different environments for different users specifically exploring VR, and immersive experiences.

Different environments for different users specifically exploring VR, and immersive experiences.

These environments will help the users to create their own digital identity and connect with others.

These environments will help the users to create their own digital identity and connect with others.

These environments will help the users to create their own

digital identity and connect with others.

An image of Freelio's project ui

Design

Design

Design

Library

Library

Library

Directly supports individual growth.

Directly supports individual growth.

Directly supports individual growth.

Tutorials, lessons and full courses on a variety of creative tools. Collaborative tutorials- learn and create with your friends. Creates new path for creators

Tutorials, lessons and full courses on a variety of creative tools. Collaborative tutorials- learn and create with your friends. Creates new path for creators

Tutorials, lessons and full courses on a variety of creative tools. Collaborative tutorials- learn and create with your friends. Creates new path for creators

41.2%

41.2%

41.2%

of non-gamers want more Education & Learning.

of non-gamers want more Education & Learning.

of non-gamers want more Education & Learning.

"Anything I can learn to help me excel or become a better designer, I’m all for it.”

"Anything I can learn to help me excel or become a better designer, I’m all for it.”

"Anything I can learn to help me excel or become a better designer, I’m all for it.”

Design

Design

Design

Market Place

Market Place

Market Place

Monetization and a bridge to the real world.

Monetization and a bridge to the real world.

Monetization and a bridge to the real world.

Buy, sell, and trade creative assets. A general hub for e-commerce. Groups and categories for interests

Buy, sell, and trade creative assets. A general hub for e-commerce. Groups and categories for interests

Buy, sell, and trade creative assets. A general hub for e-commerce. Groups and categories for interests

43.1%

43.1%

43.1%

Non-gamers want to make money off of their creations.

Non-gamers want to make money off of their creations.

Non-gamers want to make money off of their creations.

“In-game stores create a fun shopping experience, away from the stress of having to worry about real-world dollars everytime.”

“In-game stores create a fun shopping experience, away from the stress of having to worry about real-world dollars everytime.”

“In-game stores create a fun shopping experience, away from the stress of having to worry about real-world dollars everytime.”

Design

Design

Events

Events

Serves as a cultural hub

Serves as a cultural hub

The Events page acts as a central destination for discovering what’s happening across Roblox, bringing together virtual experiences, communities, entertainment, and cultural moments in one place.

The Events page acts as a central destination for discovering what’s happening across Roblox, bringing together virtual experiences, communities, entertainment, and cultural moments in one place.

The Events page acts as a central destination for discovering what’s happening across Roblox, bringing together virtual experiences, communities, entertainment, and cultural moments in one place.

Real life trends bleed into virtual spaces.

Real life trends bleed into virtual spaces.

Brand collaborations, entertainment launches, and real-world events increasingly extend into Roblox, blurring the line between physical and virtual culture. These partnerships allow users to participate in cultural moments through immersive experiences, turning Roblox into another space where real-world trends are discovered, shared, and reinterpreted.

Brand collaborations, entertainment launches, and real-world events increasingly extend into Roblox, blurring the line between physical and virtual culture. These partnerships allow users to participate in cultural moments through immersive experiences, turning Roblox into another space where real-world trends are discovered, shared, and reinterpreted.

Brand collaborations, entertainment launches, and real-world events increasingly extend into Roblox, blurring the line between physical and virtual culture. These partnerships allow users to participate in cultural moments through immersive experiences, turning Roblox into another space where real-world trends are discovered, shared, and reinterpreted.

An image of Freelio's project ui

Wrapping Up

Wrapping Up

Wrapping Up

Impact

Impact

Impact

Successful proposal to ROBLOX

Successful proposal to ROBLOX

Presented the central hub concept as a unified solution to fragmented user experience to Roblox Chief Design Officer, Tagu Kato. The proposal received a positive response validating the hub model as a viable future alternative direction for the platform.

Presented the central hub concept as a unified solution to fragmented user experience to Roblox Chief Design Officer, Tagu Kato. The proposal received a positive response validating the hub model as a viable future alternative direction for the platform.

Reduced platform abandonment

Reduced platform abandonment

Roblox tracks new-user drop-off primarily through D1/D7 retention and first-session retention. Because the hub gives new users an immediate, personalized space to land in (rather than a generic landing page), it's projected to improve first-session retention and reduce early abandonment, based on Roblox's own benchmark.

Roblox tracks new-user drop-off primarily through D1/D7 retention and first-session retention. Because the hub gives new users an immediate, personalized space to land in (rather than a generic landing page), it's projected to improve first-session retention and reduce early abandonment, based on Roblox's own benchmark.

20%

20%

reduced drop off of new users (non gamers specifically).

reduced drop off of new users (non gamers specifically).

Increased satisfaction

Increased satisfaction

By centralizing customization, learning, and marketplace access into one hub, the concept is projected to increase satisfaction by driving higher customization engagement and marketplace interaction rates.

By centralizing customization, learning, and marketplace access into one hub, the concept is projected to increase satisfaction by driving higher customization engagement and marketplace interaction rates.

12%

12%

increase in the same behaviors Roblox already uses internally as proxies for user satisfaction.

increase in the same behaviors Roblox already uses internally as proxies for user satisfaction.

Wrapping Up

Wrapping Up

Personal Reflection

Personal Reflection

Balance buisness goals and user needs
Balance buisness goals and user needs
Balance buisness goals and user needs

Designing for Roblox meant constantly reminding myself that the majority of users aren't adults making informed choices, they're kids and teens still learning what boundaries and safety even look like online. It was a real lesson in designing responsibly for a user base that can't always advocate for itself.

Designing for Roblox meant constantly reminding myself that the majority of users aren't adults making informed choices, they're kids and teens still learning what boundaries and safety even look like online. It was a real lesson in designing responsibly for a user base that can't always advocate for itself.

Designing with a world class team
Designing with a world class team
Designing with a world class team

Working alongside Roblox's design and product teams meant designing at a level where every decision had to hold up to platform-scale scrutiny, millions of users, zero room for assumptions. It sharpened how I collaborate, asking sharper questions earlier, and treating feedback as a shortcut to better.


Working alongside Roblox's design and product teams meant designing at a level where every decision had to hold up to platform-scale scrutiny, millions of users, zero room for assumptions. It sharpened how I collaborate, asking sharper questions earlier, and treating feedback as a shortcut to better.


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Shivali Meenakshi Murali © 2026

Shivali Meenakshi Murali © 2026

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